I'm developing a specialized diagramming application that uses a linked list of elements (lines, circles, boxes, fractals, specialized symbols, etc..) to render maps.
With lots of elements added the application starts to slow down pretty dramatically (as one might imagine) so my question is... ...would I see a significant performance increase if I render the elements using java2d draw functions when the elements are created and then cache them as bitmaps and blit them when they're needed on screen. The average element size on screen is 20x20 pixel. I guess the question comes down to is the bit blit function quicker for drawing lots of small elements on screen than using java2d draw commands to render the same small elemnent using a GeneralPath? Thanks for any help you can provide! Will =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
