Hello, I am doing a game with a pretty complex graphics system. It's snes-style, so it has multiple layers of graphics. I'm supposed to pull these graphics from JPEG files and be able to move different layers around independently, apply effects like blur to some layers and fade some layers. I guess I can use the graphics2d's blur. The fading (to black etc) I can easily code myself if I use buffered images.
I'm doing the application in swing. How should I actually put the graphics in the window? As a bufferedimage, as a graphics2d object? As an icon into a label? This sounds like a hack. I guess when I do image effects like fading I should have the images in bufferedimages. Can I do blurring to bufferedimages or do I need to make them into graphics2d objects first? I guess the layered model would be easy to do with 32-bit bufferedimages with alpha channels. Should I then combine the layers into one image myself or let swing/graphics2d do it? Do I need to code my own offscreen double buffer? I have understood the java 1.4.2 sdk graphics2d libraries do their own double buffering with swing apps? thanks in advance, regards, -- Toni Heinonen Teleware Oy 040-836 1815 [EMAIL PROTECTED] =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
