I still use the old Java 1.0 image producer/consumer model with the graphics routines that I need to be speedy, since I've always found them to be speedy and the BufferedImage to be comparably sluggish (when used via the Graphics2D). I must admit that I've not played much with the WritableRaster aspect of BufferedImages, mostly because I've found the documentation confusing.
In my image processing, I need to deal with an image as an array of bytes, and it is quite convenient for me to turn an Image into a byte[] array, operate on that, and turn the buffer back into an Image. However, would I have similar or better performance working with WritableRasters?
Thanks.
Mark McKay -- http://www.kitfox.com
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