I still use the old Java 1.0 image producer/consumer model with the
graphics routines that I need to be speedy, since I've always found them
to be speedy and the BufferedImage to be comparably sluggish (when used
via the Graphics2D).  I must admit that I've not played much with the
WritableRaster aspect of BufferedImages, mostly because I've found the
documentation confusing.

In my image processing, I need to deal with an image as an array of
bytes, and it is quite convenient for me to turn an Image into a byte[]
array, operate on that, and turn the buffer back into an Image.
However, would I have similar or better performance working with
WritableRasters?

Thanks.

Mark McKay
--
http://www.kitfox.com

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