When I've rendered text at different resolutions, I've just set the transform
on the Graphics2D before rendering. Unless its an outline font, it might not
scale well.
I've also used the TextLayout class, which knows about the transform via the
FontRenderContext you pass in (and got from the graphics).

David

Quoting Michael Seele <[EMAIL PROTECTED]>:

> hi guys,
> i have a big problem:
> my application shows lot of rectangles which can be dragged on the
> screen. the application also supports zooming, i implement this with
> transform scale. is it possible to use double buffering to draw the
> rectangles(they contains lot of text). when i use the standart
> bufferedImage, the text looks not very good. for example i add two
> screenshoots. one in 100% and one in 400%!!!
> thanks
>
> --
> Mit freundlichen Gruessen
> Michael Seele([EMAIL PROTECTED])
>
> G & H Softwareentwicklung GmbH     Tel.: {+49|0} 7451 - 53 706 0
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