I have a pattern that I'd like to fill a shape with under a tranformation by an AffineTransform. That is, I have a shape and I do not want the shape to be transformed, but I do want the TexturePaint I'm filling it with to be. Is there a way to do this? The closest I can find is to create a PaintContext, but as far as I can tell, the Graphics2D methods don't accept PaintContexts.
Mark McKay -- http://www.kitfox.com
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