I have a pattern that I'd like to fill a shape with under a
tranformation by an AffineTransform.  That is, I have a shape and I do
not want the shape to be transformed, but I do want the TexturePaint I'm
filling it with to be.  Is there a way to do this?  The closest I can
find is to create a PaintContext, but as far as I can tell, the
Graphics2D methods don't accept PaintContexts.

Mark McKay
--
http://www.kitfox.com

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