Check out these methods, they may give you what you want.

Graphics2D.getTransform();

AffineTransform.inverseTransform(...)

Ted Hill 
 
 

> -----Original Message-----
> From: Discussion list for Java 2D API [mailto:JAVA2D-
> [EMAIL PROTECTED] On Behalf Of Richard Kennard
> Sent: Thursday, May 13, 2004 6:29 AM
> To: [EMAIL PROTECTED]
> Subject: [JAVA2D] Retrieving 'untransformed' co-ordinates of a
transformed
> point
> 
> Dear All,
> 
> Is there a way to retrieve the untransformed, 'absolute' co-ordinates
of a
> point from a transformed Graphics2D context?
> 
> For example, if I set up a BufferedImage 250x250, grab its Graphics2D
> object, perform a bunch of AffineTransforms on it (translate, rotate,
> etc.)
> and then plot a pixel at co-ordinates (0,0) that pixel will obviously
not
> appear, in the grand scheme of things, at 'absolute' (0,0) within the
> BufferedImage as a whole. In pseudo-code...
> 
>     Image image = new BufferedImage( 250, 250 );
>     Graphics2D g = image.getGraphics();
>     g.translate(100,100);
>     g.setPixel( 0, 0, Color.black );
> 
> ...this would generate a pixel that, 'in the grand scheme of things'
is
> actually at point (100,100) within the BufferedImage, even though I
> plotted
> it at point (0,0).
> 
> Is there any way I can determine what point (100,100) 'means', in
> untransformed terms? I can only assume the Graphics2D object must be
doing
> something along these lines 'behind the scenes', but is there anyway I
can
> get at the equivalent 'untransformed' co-ordinate?
> 
> Many thanks in advance,
> 
> Richard.
> 
>
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