I was thinking more in line of having a checkbox in a config that the
user could check once they wanted to check OpenGL acceleration. So I
wanted to allow the app to start unaccelerated, then have the user go
into the application preferences and click "Enable OpenGL
Acceleration".


Now one quick question comes to mind with respect to my other
application. If translucency isn't currently hardware accelerated - is
Java actually doing pixel tests for overlapping translucent objects?
If so, that would explain my performance woes. I would only want to
draw translucent stuff if I knew it was hardware accelerated.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to