An RFE never hurts. We're aware of this issue, but filing an RFE ensures that it will stay on our minds (it doesn't ensure a fix; we have to weigh the pros of utility methods against the cons of API bloat, but it will at least keep the issue alive).
By the way, my previous suggestions on how to draw a pixel were ignoring important performance implications (silly me):
Graphics.fillRect()
is really the best and only way you should accomplish a simple pixel drawing command. drawLine() tends to have more overhead because lines can have attributes associated with them that we need to check. drawRect() is essentially four drawLine() commands (or at least extra logic to eliminate redundant lines), so that's not the way to go either.
fillRect() is your friend. Just think of a single point as a very small rect.
Chet.
Gregory Pierce wrote:
Do I have to fill out an RFE or similar for something like this?
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