I've been messing around with TextLayout for a while now and have become increasingly annoyed with the semantics of TextLayout in that it doesn't operate like the rest of the stuff in Java2D.
Graphics2D has the ability to draw everything else I've thrown at it except a TextLayout. TextLayout for some reason that just escapes me lives in its own coordinate space and must be translated into place in order to be drawn. Then you have to translate back to where you were so you don't screw up the rest of your drawings. My code is full of stuff like g2d.translate( textX, textY ); textA.draw( g2d, 0, 0 ); bounds = textA.getBounds(); g2d.translate( -textX, - textY ); g2d.setColor( textBFontColor ); // compute textBX, textBY g2d.translate( textBX, textBY ); textB.draw( g2d, 0, 0 ); g2d.translate( -textBX, -textBY ); Seems to be a lot of work as opposed to: g2d.draw( textA, textX, textY ); g2d.setColor( textBFontColor ); g2d.draw( textB, textBX, textBY ); Maybe I'm missing the reason for having TextLayout live off on its own. The problem becomes more compounded when you want to do hit testing on characters or draw the carets that would result from the hit test. Am I missing something, or is this a piece of API that needs to be 'updated' to be more in line with the rest of Graphics2D. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
