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Hi all- Any help witht he following sigue would be much appreciated: I am writing program in Java2D (and some JAI) to manipulate
jpeg images. The images are first
opened as Tiffs in a thumbnail and then transferred into a database through a JPEGEncoder byteinputstream. They are then taken out of the database
and displayed in my Java2D viewerPane. The jpegs are of size 150k aprox. And the tiffs of 4 mbs. Whenever I try to do the transformation
of the original tiff image to jpeg input stream, my program gives me an out of
memory error (Java Heap space). I
have tried several things but I cannot seem to resolve this problem. Also when I open several viewers witht eh jpeg images, I get the same message. If anyone can give me some insight or
interesting links to good memory management, that would be great. I just don’t understand because I didn’t
think the images I am using would take up so much space that the program
crashes so easily. Surely there are
bigger more complicated programs with larger image files that do no have the
same problem I do. Thanks for any
help. David |
- Re: [JAVA2D] memory management Braun-Friedman, David
- Re: [JAVA2D] memory management David Kavanagh
- Re: [JAVA2D] memory management David Kavanagh
- Re: [JAVA2D] memory management Dmitri Trembovetski
