Hi Jim,

You did answer a lot of my question -- thanks!

How can I tell if you have such a loop ready to handle the drawing? Or...
What combination hints would maximize my changes of benifiting from such a
loop?

Brian

> -----Original Message-----
> From: Jim Graham [mailto:[EMAIL PROTECTED]
> Sent: Thursday, October 21, 2004 8:34 PM
> To: Peterson, Brian
> Cc: Discussion list for Java 2D API
> Subject: Re: [JAVA2D] clip area and drawImage
>
>
> Hi Brian,
>
> Obviously drawImage is not supposed to affect any destination
> pixels that
> are outside the clip area so I'm guessing that you are really
> asking if we
> make any stray reads of pixel data that ends up not
> contributing to the
> operation because the destination pixels that they map to get clipped?
>
> If so then it depends on the operation.  If we have a
> built-in loop that
> performs the designated blit with the designated attributes
> (composite,
> transform/scale, interpolation hint) then that loop will be
> pretty careful
> to only read the data it needs to write the unclipped
> destination pixels.
>
> But, if we have no loop that performs the work directly then
> we fall into
> some general purpose workaround code that may do things like make a
> temporary copy of the source image in a format which we do
> have a direct
> worker loop for.  If that is the case, then some attempt is
> made to limit
> the bounds of the image data that we convert into this
> temporary buffer,
> but we don't specifically determine every exact source pixel
> that we need
> based on the clip applied to the destination.  In that caes
> we may end up
> reading (and processing) a few extra pixels that end up not
> contributing to
> the eventual imaging operation.
>
> Also, if the destination is a window and that window is
> obscured by other
> windows then we may also process pixels that get thrown out by the
> obstruction.  Our clipping optimizations in our rendering
> loops are mainly
> focused on pruning out work based on the clip that you
> specified in the
> Graphics object and we often rely on the system to do the
> clipping to the
> visible parts of the window on our behalf.
>
> Did I answer your question or just create more confusion?
>
>                                       ...jim
>
> --On Thursday, October 21, 2004 10:09 AM -0700 Brian Peterson
> <[EMAIL PROTECTED]> wrote:
> > Will Graphics.drawImage(image, x, y, observer) copy only
> the image data
> > per the clip area for an non-accelerated image, or should I use a
> > different drawImage version to limit the number of bits
> passed down to
> > the graphics card (if this is even possible)?
> >
> > Brian
>

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