Hi there,
On Nov 8, 2004, at 5:03 PM, M. Halpin wrote:
Does anyone know if there's a detailed list of what's accelerated under the OpenGL pipeline?
Funny you should ask, I've been working on such a document recently. I've posted this information informally in a few places (javagaming, javalobby, on this list, etc) but I would like to post a more detailed, comprehensive document somewhere soon.
Specifically, I'm curious as to whether translucent images are accelerated, and if transforms (rotation, scaling, .etc) are too. And of course, do we have to worry about making sure images are less than the maximum supported texture dimensions?
Yes, we attempt to cache translucent images in OGL texture memory. If your image is larger than the maximum texture dimensions supported by OGL, then it can't be cached. (In practice, maximum supported dimensions are usually >= 2048.)
Transforms (rotation, scaling, etc) on these managed images are accelerated by OGL.
I'll send an update to this list once I've finished putting together the aforementioned document.
Thanks, Chris (Go Jackets.)
I'd try it out but none of the Windows or Linux machines have compatible video cards.
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