Hi Ho Han, Bicubic texture filtering is not supported in standard OpenGL. I've heard that some older implementations support this as an extension, but I'm not aware of any modern implementations that do support bicubic. The OpenGL-based Java 2D pipeline will fall back on our software routines in the bicubic case.
For more info: http://today.java.net/pub/a/today/2004/11/12/graphics2d.html Chris Ho Han Keng wrote: > any ideas when bicubic Opengl possible? > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA2D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
