Hi Dan,

This should work fine.  In fact, some server apps take advantage of this
by using Java2D to render images on separate threads that take
advantage of multiple processors.

The only trick here is making sure your different threads
(rendering thread(s) and EventQueue thread) are doing the
right things at the right time.  For example, make sure your rendering
thread is finished drawing by the time you add the image to your
component on the EventQueue thread.

Chet.


Dan Blanks wrote:
I know that when I draw to the graphics context of a component, it's
important to draw everything on the EventQueue.  But does that rule also
apply to an internally created image?  For example, if I code:

BufferedImage image = new BufferedImage(width, height,
BufferedImage.TYPE_INT_RGB);

Graphics2D gc = (Graphics2D) image.getGraphics();
gc.drawRectangle(100, 100, 300, 400);
gc.dispose();

Since the image is not displayed yet, I would think it is kosher to call
this code from a non-EventQueue thread.  Adding the image to a component,
of course, would have to occur on the EventQueue thread.

Am I correct in this assumption, or off-base?

Thanks,

Dan

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