Hi there,

Have you tried any of the weekly Mustang (JDK 6.0) binary snapshots?
No?  Well, what are you waiting for?  To give you some incentive, I'll
mention that the most recent (build 27) snapshot includes some big
improvements to the OpenGL-based pipeline, as well as a way to access
our microbenchmark application (J2DBench).  There were a number of
other improvements/fixes in this build and others, including vastly
improved image transform performance.  We'd like to hear your
experiences with these snapshot builds: what works, and what doesn't?

To download b27 now, simply visit:
http://www.java.net/download/jdk6/binaries/

For a list of changes in each Mustang snapshot, check these lists (Java
2D-specific changes are in the "classes_2d" section):
https://mustang.dev.java.net/servlets/ProjectDocumentList?folderID=2855

For more details on the b27 changes mentioned above:
http://weblogs.java.net/blog/campbell/archive/2005/03/
strcrazy_improv_1.html

We could use all the feedback (both good and bad!) we can get on these
changes, especially the OGL pipeline improvements.  Feel free to
respond to the list, to me directly, or to one of these two threads:

OGL pipeline improvements:
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=2D;
action=display;num=1110601851

J2DBench:
http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=2D;
action=display;num=1110752656

Thanks,
Chris
Java 2D Team

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