My question is, why isn't there hardware accelerated alpha blending in
java 2d yet? Why transparency is made with software mode? The minimum a
decent graphical application must have these days are fast transparent
sprites. Alpha blending is the key to most advanced effects. While
java2d doesn't enable fast hardware alpha blending it can't be
considered for serious graphic applications (to be more specific, for
games). I've been developing with java2d for a year now, I'm a bit
frustrated for not being able to use transparent graphics in my apps.
Actually my real question should be... will java2d ever have hardware
alpha blending? And if so, will it really have to depend on opengl? I
don't want to go back to C and DirectX... ;)

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