My question is, why isn't there hardware accelerated alpha blending in java 2d yet? Why transparency is made with software mode? The minimum a decent graphical application must have these days are fast transparent sprites. Alpha blending is the key to most advanced effects. While java2d doesn't enable fast hardware alpha blending it can't be considered for serious graphic applications (to be more specific, for games). I've been developing with java2d for a year now, I'm a bit frustrated for not being able to use transparent graphics in my apps. Actually my real question should be... will java2d ever have hardware alpha blending? And if so, will it really have to depend on opengl? I don't want to go back to C and DirectX... ;)
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