I'm reasonably proficient in Swing but as I've began programming in java2D, I'm puzzled by all the usages of java.awt.Canvas I've seen as the GUI component in which the custom graphics are drawn in. So far, I've used JComponent subclasses for this purpose. Is there a reason I should use Canvas instead? I presume it is heavyweight, whereas JComponent is lightweight, which I thought was the preferred way of implementing GUI and graphics in java.
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