Chris:
The performance should not a problem, because the proxy can
"unwrap" the Paint before passing it along to the underlying
Graphics2D. The key is just to have a place to hang data from.

D'oh, I forgot that you were re-rendering the GV and could unwrap the
proxy.  Then there's no performance hit except the intercept.

Glad this suggestion helped.  Hope Phil doesn't kick me for promoting
hacks like this, but sometimes you just gotta do what you gotta do. :-)

Doug

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