Hi Olle, it looks like you just need to fill background area with wite color before calling drawImage:
Graphics2D g2d = outImage.createGraphics(); g2d.setColor(Color.white); g2d.fillRect(0, 0, outImage.getWidth(), outImage.getHeight()); g2d.drawImage(inImage, tx, null); g2d.dispose(); Thanks, Andrew. [Message sent by forum member 'bae' (bae)] http://forums.java.net/jive/thread.jspa?messageID=138726 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".