Hi, Since you called me out by name, I feel compelled to respond...
I'm not sure which version of the JDK you're using, but the original 1.4 VolatileImage was opaque-only. The original use-case for these images was as back buffers or other inherently opaque images. We introduced VolatileImage with transparency in a later release (1.5?), although these images are not typically accelerated in the same way as opaque VolatileImages (with the exception of the OpenGL pipeline; VolatileImages get pretty good acceleration there in general). I'm assuming you're using the latter release that actually allows creation of transparent or translucent VolatileImages. In this case, the trick is to erase that VolatileImage with a transparent background color first. Or, you can copy your transparent-background image onto the VolatileImage with Src; the SrcOver operation will ignore the transparent background in your source image and leave the pixel values in the destination image. So if you didn't erase the VolatileImage to transparent first, then you may get stuck with some opaque pixels there instead. For sample code on this, check out the Intermediate Images article here: http://java.sun.com/developer/technicalArticles/Media/intimages/ (go to the code snippet that renders the transparent-background smiley correctly, about half-way through the article). The article not using a VolatileImage, but the approach is similar insofar as the need for a transparent background on the destination image. Note, with respect to my diatribe above on performance, that there may not be a compelling reason to use VolatileImage here (you could just use a managed image, as shown in the Intermediate Images article). Any reason you're trying to use VolatileImage here instead? Chet. [EMAIL PROTECTED] wrote:
I'm having some problems with my VolatileImages: First, I load PNG files with transparent regions into BufferedImages using ImageIO and then draw them into VolatileImages. When these VolatileImages are drawn to the screen, they have white where they're supposed to be transparent. I've tried specifying both BITMASK and TRANSLUCENT transparencies when creating the VolatileImage and neither way worked. I also tried with the translaccel option set to true. The other problem I have is that when I try to validate my images, they go completely white. The validation returns IMAGE_OK and contentsLost() returns false, so I'm rather confused about this. It seems that Chet and Chris, a couple of Java2D experts, frequent this forum so I'm hoping that one of them finds this message and is able to help me out. Thanks. [Message sent by forum member 'dialup' (dialup)] http://forums.java.net/jive/thread.jspa?messageID=147826 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
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