Hi all, I am currently trying to modify an application which displays an image with various Java2D primitives rendered over it in the middle of a JFrame, with various Swing components around the edges of the JFrame (a JMenuBar and two JToolbars to be precise). This app is run on both Solaris and Windows environments.
This currently runs very slowly, as I am rendering up to 5000 various shapes onto the 2000 x 2000 pixel image. I have created a proof of concept using a BufferStrategy and enabling the OpenGL pipeline, and (without any Swing components) the performance increased by ten times (!). Now my issue is this - how do I control the image rendering to enable hardware rendering, but still have Swing components on the same JFrame? Should I be manually handling VolatileImages instead of using a BufferStrategy? Should I be waiting until Mustang is released? I have been reading articles and forums for 2 days now and still am stuck - any help would be greatly appreciated. Thanks Mark [Message sent by forum member 'markgrantham' (markgrantham)] http://forums.java.net/jive/thread.jspa?messageID=152939 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".