Hi Chris,

I'm back to the office and I keep with my tests. All I can say for the
moment is that I'm testing on a WinXP machine with 2GB ram, P945D, NVidia
Geforce 6600GT 128MB (drivers 93.71).
The OpenGL or D3D pipelines are off.

By enabling OpenGL I always get a bad crash in NVOpenGLPbuffer after the
first application splash screen opens.

Of course I can send you the test application if you have time to do your
tests.

Cheers,

Mik
--

----- Original Message -----
From: "Chris Campbell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, November 14, 2006 4:08 AM
Subject: Re: [JAVA2D] Gray Rect fix of Java2 SE 6


Hi Mik,

Thanks for the update.  It would be great if you could continue to
narrow down the problem and let us know what you find, since it sounds
like it could be a 2D-specific problem.

You didn't mention which platform you're running on, graphics card,
driver version, etc.  Also, do you have the D3D or OGL pipeline enabled
by any chance?

Thanks,
Chris


Michele Puccini wrote:
Thanks Chris,

sadly the trick didn't work for me. The problem is still here, even when
disabling double buffering.

The GUI is extremely responsive with Java2SE 5.x but not with the new
Java2SE 6 RC.
This happens when the application is involved in some heavy graphics
computation (40% cpu, multiple threads drawing graphics, etc.).

Maybe it's a threading priority problem. I don't know. I'm on a P4 dual.
I was thinking about a side effect of the new gray rect fix, but it's
not.

Mik
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----- Original Message -----
From: "Chris Campbell" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, November 13, 2006 5:58 PM
Subject: Re: [JAVA2D] Gray Rect fix of Java2 SE 6


Hi Mik,

There's no "official" way to disable the gray-rect fix, but here's a
simple way to do it: install a trivial RepaintManager.  This will revert
to the JDK 5 behavior, which might help you figure out if the gray-rect
fix is related to your performance issues.  Let us know what you find.

For example:
    class MyRepaintManager extends RepaintManager {}
    RepaintManager.setCurrentManager(new MyRepaintManager());

Thanks,
Chris


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