Thanks Phil, I did a little mistake: is not a problem of the outline, which is indeed correct. Well, a piece of code is worth a thousand words.
The attached sample shows the "animated" difference between TextLayout.draw() and g2d.draw(TextLayout.getOutline). Please give it a try and see what happens. Is is quite funny to see the glyphs in the first line jumping one pixel to the other just like the space invaders in that old arcade game ;) As you will see from the animation, the glyphs rendered with TextLayout.draw() jump from one pixel to the other (at int coords ?), while the glyph outlines are rendered with the expected quality. Funny enough, the red cursor on the "C" letter is rendered "at float coords". So, in my opinion, TextLayout.draw() does not give the expected quality resuls and this is a pity as it really is very useful. Cheers, Mik ============================================================================
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============================================================================ ----- Original Message ----- From: "Phil Race" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, November 16, 2006 1:08 AM Subject: Re: [JAVA2D] AttributedString and Outline
The bitmap glyph images are hinted and gridfitted. This is not done for the returned outline as it doesn't make sense to do that for a pure shape. For most of what you are doing you need outlines anyway as the rasteriser can only return glyph images. -phil.
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AttributedStringTest.java
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