Let me outline what you'd have to do: 1. Create a memory mapped file. What you get is a ByteBuffer instance. 2. Create a DataBuffer subclass, which's getElem() and setElem() methods delegate to the ByteBuffer's get() and put() methods. 3. Create a BufferedImage that wraps the above DataBuffer
You could play with the actual transfer type by wrapping the ByteBuffer into an IntBuffer or so. Shouldn't be too hard. [Message sent by forum member 'roman_kennke' (roman_kennke)] http://forums.java.net/jive/thread.jspa?messageID=204891 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".