Let me outline what you'd have to do:

1. Create a memory mapped file. What you get is a ByteBuffer instance.
2. Create a DataBuffer subclass, which's getElem() and setElem() methods 
delegate to the ByteBuffer's get() and put() methods.
3. Create a BufferedImage that wraps the above DataBuffer

You could play with the actual transfer type by wrapping the ByteBuffer into an 
IntBuffer or so. Shouldn't be too hard.
[Message sent by forum member 'roman_kennke' (roman_kennke)]

http://forums.java.net/jive/thread.jspa?messageID=204891

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to