Exactly! Just look at some of the various Graphics API's that have succeeded
and failed. OpenGL -- succeed -- simple, low level graphics that the programmer
put together. I think, anyway I like it.
GKS -- remember GKS? -- failed. High level display lists. Multi level and
really complicated.
How about Java3D? Anybody using that? VRML -- anybody using that?
What succeeds? Java2D. ImageIO and JAI. Simple low level stuff that the
programmer
puts together.
Anyway that's the way I see things. I have a feeling that everbody will have
a different opinion....
IMHO it's correct that Java only provides low-level APIs, that is building
blocks that should be put together in different ways for different needs.
[EMAIL PROTECTED] wrote:
No API can be made flexible and smart enough to
handle all possible situations. That's why
programmers still have jobs.
I agree and this is especially true for image manipulation. There's no thing such a single way
to do e.g. image resizing. For instance, the approach with multiple passes is good for dealing
with images functional for the l&f of a desktop application, while if we'd like to do
something more quality-oriented something more complex is needed (refer to this post for an
example
http://archives.java.sun.com/cgi-bin/wa?A2=ind0311&L=jai-interest&P=R9579&I=-3).
IMHO it's correct that Java only provides low-level APIs, that is building
blocks that should be put together in different ways for different needs.
PS Sorry, this is some kind of self-promotion :-) but this is related to the
topic:
http://mistral.tidalwave.it/infoglueDeliverLive/ViewPage.action?siteNodeId=368
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