Exactly!  Just look at some of the various Graphics API's that have succeeded
and failed.  OpenGL -- succeed -- simple, low level graphics that the programmer
put together.  I think, anyway I like it.

GKS -- remember GKS? -- failed.  High level display lists.  Multi level and
really complicated.

How about Java3D?  Anybody using that?  VRML -- anybody using that?

What succeeds?  Java2D.  ImageIO and JAI.  Simple low level stuff that the 
programmer
puts together.

Anyway that's the way I see things.  I have a feeling that everbody will have
a different opinion....

IMHO it's correct that Java only provides low-level APIs, that is building
blocks that should be put together in different ways for different needs.



[EMAIL PROTECTED] wrote:
No API can be made flexible and smart enough to
handle all possible situations.  That's why
programmers still have jobs.


I agree and this is especially true for image manipulation. There's no thing such a single way 
to do e.g. image resizing. For instance, the approach with multiple passes is good for dealing 
with images functional for the l&f of a desktop application, while if we'd like to do 
something more quality-oriented something more complex is needed (refer to this post for an 
example 
http://archives.java.sun.com/cgi-bin/wa?A2=ind0311&L=jai-interest&P=R9579&I=-3).

IMHO it's correct that Java only provides low-level APIs, that is building 
blocks that should be put together in different ways for different needs.

PS Sorry, this is some kind of self-promotion :-)  but this is related to the 
topic: 
http://mistral.tidalwave.it/infoglueDeliverLive/ViewPage.action?siteNodeId=368
[Message sent by forum member 'fabriziogiudici' (fabriziogiudici)]

http://forums.java.net/jive/thread.jspa?messageID=228317

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