I tried to enable the OpenGL pipeline (using -Dsun.java2d.opengl=True) for my 
application to see if I get a performance improvement in some areas where we 
are drawing a lot of small line segemnts.  Upon doing so, none of the 
application windows rendered.  This includes windows that have no custom 
painting, but are just dialogs with standard Swing components.

I thought maybe it was a driver issue, so I am trying a test with a sample on 
my home machine and I get the same behavior.  On my home machine I have an 
nVidia 7900GS with the 163.44 drivers installed.  (The work machine has an ATI 
X300, but I don't have the driver version handy right now.  Both machines have 
JDK1.6.0_02.)  Rendering doesn't work in my simple app, nor does it work when I 
try to run SwingSet2, or some of the JOGL examples on this site.  Pure OpenGL 
examples seem to work, but those that mix in Java2D rendering are broken.

I tried the -Dsun.java2d.opengl.fbobject=false test I saw in another thread, 
and that did not help either.  However, changing my display settings from 32bit 
to 16bit does work.

Does anyone have ideas I can try?
[Message sent by forum member 'brianloss' (brianloss)]

http://forums.java.net/jive/thread.jspa?messageID=234916

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA2D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to