I tried to enable the OpenGL pipeline (using -Dsun.java2d.opengl=True) for my application to see if I get a performance improvement in some areas where we are drawing a lot of small line segemnts. Upon doing so, none of the application windows rendered. This includes windows that have no custom painting, but are just dialogs with standard Swing components.
I thought maybe it was a driver issue, so I am trying a test with a sample on my home machine and I get the same behavior. On my home machine I have an nVidia 7900GS with the 163.44 drivers installed. (The work machine has an ATI X300, but I don't have the driver version handy right now. Both machines have JDK1.6.0_02.) Rendering doesn't work in my simple app, nor does it work when I try to run SwingSet2, or some of the JOGL examples on this site. Pure OpenGL examples seem to work, but those that mix in Java2D rendering are broken. I tried the -Dsun.java2d.opengl.fbobject=false test I saw in another thread, and that did not help either. However, changing my display settings from 32bit to 16bit does work. Does anyone have ideas I can try? [Message sent by forum member 'brianloss' (brianloss)] http://forums.java.net/jive/thread.jspa?messageID=234916 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".