> processing in software could benefit from porting > their operations to > the GPU -- regardless of whether those pixels are > going straight to the > display or coming back out of VRAM to be written to a > file.
Yes I know gpgpu and yes I've already on such a project, I also have some posts in their forums. Now write some software which does what you describe here, implement it using the D3D pipeline including readbacks to VRam and once with the headless software-only Toolkit - now load your service with 20-50 concurrent users (otherwise the faster pipeline would not make any sence) - and compare your results. No matter wether you use a 8800GTX or a Readeon-3870, the results will be disappointing compared with the software-only pipeline - if you don't believe me simply try it out. lg Clemens [Message sent by forum member 'linuxhippy' (linuxhippy)] http://forums.java.net/jive/thread.jspa?messageID=246354 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".