> processing in software could benefit from porting
> their operations to
> the GPU -- regardless of whether those pixels are
> going straight to the
> display or coming back out of VRAM to be written to a
> file.

Yes I know gpgpu and yes I've already on such a project, I also have some posts 
in their forums.
Now write some software which does what you describe here, implement it using 
the D3D pipeline including readbacks to VRam and once with  the headless 
software-only Toolkit - now load your service with 20-50 concurrent users 
(otherwise the faster pipeline would not make any sence) - and compare your 
results.
No matter wether you use a 8800GTX or a Readeon-3870, the results will be 
disappointing compared with the software-only pipeline - if you don't believe 
me simply try it out.

lg Clemens
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