No, what you described is a computation that is not facilitated by the use of BufferStrategy and VolitileImage. They are for getting what you have computed on the screen -- fast.
[EMAIL PROTECTED] wrote:
Hi Ken, Yes, I would love to see how you use the strategy even though it's probably not going to be appropriate for me given that I have a requirement to save subregions of the buffered image which are restored later. I can't see how I can easily do this with a BufferStrategy but I could be wrong. Just email me with the code if you like - the addy is at the bottom of this message.
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