No, what you described is a computation that is not facilitated by
the use of BufferStrategy and VolitileImage.  They are for getting
what you have computed on the screen -- fast.

[EMAIL PROTECTED] wrote:
Hi Ken,

Yes, I would love to see how you use the strategy even though it's probably not 
going to be appropriate for me given that I have a requirement to save 
subregions of the buffered image which are restored later.  I can't see how I 
can easily do this with a BufferStrategy but I could be wrong.

Just email me with the code if you like - the addy is at the bottom of this 
message.


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