Sorry for the dumb question but I see references to DirectDraw, DirecX and Direct3D.
Could someone briefly describe the difference between the three and what exactly is Java doing with regard to using DirectDraw, DirectX and Direct3D? Which one is being used for the OpenGL pipeline? =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".