There is no benefit in enabling the pipeline on lower/mid-end Intel chips. They're just too slow - they implement most of the stuff in software, and are even slower than our own software loops. Not to mention extreme rendering artifacts.
Only their latest chip (the x3100 family) has HW transforms and lightning and pixel shader support. But it has a long and sad history of extremely poor drivers (google around) - they have only recently even enabled HW TnL. The drivers are so bad that they restart the system (XP) or the driver (Vista), and they're still WAY slower than any Nvidia or ATI board, even from a few years back. So you are not really losing much by not having the d3d pipeline enabled on these chips. Having said that, we're working with Intel folks on addressing at least the crashes if no the performance issues - the latter are always harder to fix. Dmitri [Message sent by forum member 'trembovetski' (trembovetski)] http://forums.java.net/jive/thread.jspa?messageID=245737 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".