Hi, Thanks for your reply.

I've run the app switching the fbobject off, however the result is the same.
[b]My graphics board is a GeForce 8600[u]M[/u] GT[/b].

here is the log I get when I run the app :

[I] WGLGraphicsConfig_initWGL
[I] OGLFuncs_OpenLibrary
[I] OGLFuncs_InitPlatformFuncs
[I] OGLFuncs_InitBaseFuncs
[I] WGLGraphicsConfig_getWGLConfigInfo
[I] OGLFuncs_InitExtFuncs
[I] WGLGC_GetPixelFormatForDC
[V]   candidate pixel formats:
[V]     [b]pixfmt=7 db=1 alpha=0 depth=24 stencil=0 valid=true[/b]
[V]     pixfmt=8 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     pixfmt=9 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)
[i][... Many modes ...][/i]
[V]     pixfmt=49 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)
[V]     pixfmt=50 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     pixfmt=51 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)
[V]     pixfmt=52 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)
[V]     pixfmt=1829811332 db=1 alpha=8 depth=24 stencil=8 valid=false (large 
depth)
[V]     pixfmt=-1107225006 db=1 alpha=8 depth=24 stencil=8 valid=false (large 
depth)
[V]     pixfmt=739578784 db=1 alpha=8 depth=24 stencil=8 valid=false (large 
depth)
[V]     pixfmt=60363776 db=1 alpha=8 depth=24 stencil=8 valid=false (large 
depth)
[V]     pixfmt=729043944 db=1 alpha=8 depth=24 stencil=8 valid=false (large 
depth)
[V]     pixfmt=80739036 db=1 alpha=8 depth=24 stencil=8 valid=false (large 
depth)
[V]     pixfmt=0 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)
[V]     pixfmt=0 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)
[I] WGLGC_GetPixelFormatForDC: [b]chose 7 as the best pixel format[/b]
[I] OGLContext_IsExtensionAvailable: GL_ARB_fragment_shader=true
[I] OGLContext_IsExtensionAvailable: GL_ARB_multitexture=true
[I] OGLContext_IsExtensionAvailable: GL_ARB_texture_non_power_of_two=true
[I] OGLContext_IsExtensionAvailable: GL_ARB_texture_rectangle=true
[I] OGLContext_IsExtensionAvailable: GL_EXT_framebuffer_object=true
[I] OGLContext_IsFBObjectExtensionAvailable: fbobject supported
[I] OGLContext_IsLCDShaderSupportAvailable: LCD text shader supported
[I] OGLContext_IsBIOpShaderSupportAvailable: BufferedImageOp shader supported
[I] OGLContext_IsGradShaderSupportAvailable: Linear/RadialGradientPaint shader 
supported
[I] WGLGraphicsConfig_getWGLConfigInfo: OpenGL version=2.1.2
[I] OGLContext_IsExtensionAvailable: WGL_ARB_pbuffer=true
[I] OGLContext_IsExtensionAvailable: WGL_ARB_make_current_read=true
[I] OGLContext_IsExtensionAvailable: WGL_ARB_pixel_format=true

Everything looks ok in this log.
I thought the drivers I used could be responsible for the crash, so I looked 
for other drivers over the web. I used GeForce 8600 GT (not officially 
supported on my board for some reasons by nVidia) drivers, and the app stopped 
crashing my video driver.
However, the window still displays nothing. It keeps desperately empty.
[Message sent by forum member 'artscoop' (artscoop)]

http://forums.java.net/jive/thread.jspa?messageID=245709

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