Ken Warner wrote:
I thought the first notice that was sent out about the D3D pipeline said that the OpenGl pipeline was turned on for D3D.

  "the OpenGl pipeline was turned on for D3D" - this doesn't
  make any sense. Not sure how something like this
  can be concluded from what have been written.

I must have misunderstood what was said. The D3D pipeline and
the OpenGL pipelines are two different pipelines with two
entirely different sets of problems mostly caused by poorly
implemented video card drivers.  Am I finally understanding
this?

  Yes.

And the OpenGL pipeline has nothing to do with the hardware
acceleration of Java2D which uses the D3D pipeline?  Is that correct?

  Yes.

So it was said that the D3D pipeline will be disabled *BY DEFAULT*
on some OS's.  Will it be possible to *ENABLE* the D3D pipeline with
-Dsun.java2d.d3d=true on the Win200* OS's that are going to have
the D3D pipeline disabled by default from using the D3D pipeline?

  The D3D pipeline is enabled by default on all
  platforms. That means that it will try to get initialized
  on all systems during the startup. However, as a part of the
  initialization process it will check for the driver
  and operating system requirements, as well as hardware
  capabilities. If any of these checks fail the
  pipeline will not be used.

  Currently the check for OS will fail on server class
  operating systems, so the pipeline will not be used.

  Unfortunately you will not be able to force it
  using -Dsun.java2d.d3d=true .

In all the emails that have been flying around, people talk of
"...the pipeline..." and I get confused about which pipeline
is being talked about.

  Depends on the context, of course, but at least in this
  thread it is most likely in reference to the Direct3D
  pipeline.

  Thank you,
    Dmitri



Dmitri Trembovetski wrote:
  Just in case this hadn't been replied to:
  yes, we'd seen this behavior on certain video boards
  only on Vista with Aero enabled.

  I'm pretty sure this is a Vista bug, but we'll
  try to work around it.

  Thanks,
    Dmitri


[EMAIL PROTECTED] wrote:

Hello,

I've been playing a few hours with the 6u5 and the D3D pipeline.
(I'm quite sure it is enabled, as a full-screen drawing framerate drops by a factor of about 20 when disabled, with CPU usage jumping to about 70%)

Marvelous performance (thank you all for your work), however I have found something annoying :

(I did my tests on Windows Vista, with an nVidia GeForce 8600M GT, recent drivers (Aero enabled))


If I create an empty resizable JFrame (I tested with SystemLookAndFeel, SubstanceLookAndFeel and Metal), and start resizing it, I will most of the time see its content flickering (the client rectangle becoming black before being repainted).

Obviously, all reverted to normal when I ran the application with -Dsun.java2d.d3d=false.

Someone has an idea about what is happening ?
[Message sent by forum member 'artscoop' (artscoop)]

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