Hi,

  I don't quite understand the question. Why couldn't you just
  render all your images (the "sysmem" ones, which I assume are
  BufferedImages) and the vram-based ones (VolatileImages or
  cached BufferedImages?) to your back-buffer (which resides in
  vram)?

  Whatever order you draw them in is up to you - they will "appear"
  in the destination image in that order.

  Thanks
    Dmitri

[EMAIL PROTECTED] wrote:
Hi,

I have a situation where I want to do a hybrid of vram image blits & sysmem image blits. 
The software image blits are just pixel arrays that get drawn into a big array representing 
the screen (framebuffer). I use this for images I'd like to do certain operations on only 
doable in software. Next to those images I also want to draw "normal" images from 
vram directly (using fixed function pipeline operations (scaling/rotation etc); because for 
these images it would be nice to use that gpu power otherwise doing nothing (and freeing a 
bit of cpu time otherwise needed for these operations).

Now is there a way to mix this? As my framebuffer is blitted as one image, 
overlaps dont mix well with the vram images (i have to blit or the vram images, 
or the framebuffer first, and they will overlap in that order).

But ideally i'd like to have them overlap in the way they are called, i know 
the order that they're called in my program, so is there a way i could set 
certain masks to pixels in my framebuffer or something?

Thanks!

Martijn
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