6uN-b11 on Linux ace2 2.6.24-7-generic #1 SMP Thu Feb 7 01:29:58 UTC 2008 i686 
GNU/Linux

When opengl pipeline is enabled the x window freezes on startup ... starting 
the app with J2D_TRACE_LEVEL=4 and -Dsun.java2d.ppmoffscreen=False 
-Dsun.java2d.opengl=True
I get only the trace below before it freezes ... is this a known thing or is 
there anything more I can do to track down what the problem is?
Cheers,
Jan

[I] GLXGC_FindBestVisual: scn=0
[I] GLXGC_InitGLX
[I] OGLFuncs_OpenLibrary
[I] OGLFuncs_InitPlatformFuncs
[I] OGLFuncs_InitBaseFuncs
[I] OGLFuncs_InitExtFuncs
[I] GLXGC_InitGLX: client GLX version=1.4
[I] GLXGC_InitFBConfig: scn=0 vis=0x0
[V]   candidate fbconfigs:
[V]     id=0x29 db=0 alpha=0 depth=24 stencil=0 valid=true
[V]     id=0x2a db=0 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x5f db=0 alpha=0 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x60 db=0 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x44 db=0 alpha=0 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x45 db=0 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x25 db=0 alpha=0 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x26 db=0 alpha=8 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x5b db=0 alpha=0 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x5c db=0 alpha=8 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x40 db=0 alpha=0 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x41 db=0 alpha=8 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x27 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x28 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x5d db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x5e db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x42 db=1 alpha=0 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x43 db=1 alpha=8 depth=24 stencil=0 valid=false (large depth)
[V]     id=0x21 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x24 db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x23 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x5a db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x22 db=1 alpha=0 depth=24 stencil=8 valid=false (large depth)
[V]     id=0x3f db=1 alpha=8 depth=24 stencil=8 valid=false (large depth)
[I] GLXGC_FindBestVisual: chose 0x29 as the best visual for screen 0
[I] GLXGraphicsConfig_getGLXConfigInfo
[I] GLXGC_InitFBConfig: scn=0 vis=0x29
[V]   candidate fbconfigs:
[V]     id=0x29 db=0 alpha=0 depth=24 stencil=0 valid=true
[I] OGLContext_IsExtensionAvailable: GL_ARB_fragment_shader=true
[I] OGLContext_IsExtensionAvailable: GL_ARB_multitexture=true
[I] OGLContext_IsExtensionAvailable: GL_ARB_texture_non_power_of_two=true
[I] OGLContext_IsExtensionAvailable: GL_ARB_texture_rectangle=true
[I] OGLContext_IsExtensionAvailable: GL_EXT_framebuffer_object=true
[I] OGLContext_IsFBObjectExtensionAvailable: fbobject supported
[I] OGLContext_IsLCDShaderSupportAvailable: LCD text shader supported
[I] OGLContext_IsBIOpShaderSupportAvailable: BufferedImageOp shader supported
[I] OGLContext_IsGradShaderSupportAvailable: Linear/RadialGradientPaint shader 
supported
[I] OGLContext_IsExtensionAvailable: GL_NV_fragment_program=true
[I] OGLContext_IsExtensionAvailable: GL_NV_fragment_program2=true
[I] GLXGraphicsConfig_getGLXConfigInfo: OpenGL version=2.1.2 NVIDIA 169.09
OpenGL pipeline enabled for default config on screen 0
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