> Is it > really faster then the MemoryImageSource approach? Yes. > Can you try to modify my example code using your > suggestion, so that we can see if it produces > similiar memory leaking behavior or if it solves it? Sorry, no ... I don't have the time.
I post a snippit which should be easy to use: [code] image = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); int[] buffer = ((DataBufferInt) img.getRaster().getDataBuffer()) .getData(); [/code] buffer is now width*height in lenght. so width-1 is the first element of the second line. > In the original application, switching from > BufferedImage to MIS reduced frame rendering time > from 45ms to 5ms (not taking into account the extra > memory consumption). But then of course, I was not > using the raster but setRGB(). If you don't render this image many times without chnging its data, I am sure it will be faster. If you change it every frame, I guarantee its at least equally fast ;) lg Clemens [Message sent by forum member 'linuxhippy' (linuxhippy)] http://forums.java.net/jive/thread.jspa?messageID=269318 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".