That would be a really useful tool set if you could apply the operations encapsulated by the classes that implement the RasterOp Interface to byte and int arrays. I'm assuming that those ops are done somewhere in native code -- maybe even by the video card as accelerated operations.
Having a tool set of those ops would make a lot of simple image manipulation operations on int and byte arrays -- that stupid, stubborn people (like myself) insist on writing -- go a lot faster. But I already know the answer -- "...use BufferedImages..." which is a perfectly fine answer if you want to use BufferedImages. But there is a big hole in the imaging API. And that is the lack of low level operations on arrays in J2SE. But then, I'm just stupid and stubborn. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".