That would be a really useful tool set if you could apply the
operations encapsulated by the classes that implement the
RasterOp Interface to byte and int arrays.  I'm assuming that those
ops are done somewhere in native code -- maybe even by the
video card as accelerated operations.

Having a tool set of those ops would make a lot of simple
image manipulation operations on int and byte arrays --
that stupid, stubborn people (like myself) insist on writing --
go a lot faster.

But I already know the answer -- "...use BufferedImages..."
which is a perfectly fine answer if you want to use BufferedImages.

But there is a big hole in the imaging API.  And that is
the lack of low level operations on arrays in J2SE.

But then, I'm just stupid and stubborn.

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