Yeah, I'd like to know that one too...
[EMAIL PROTECTED] wrote:
I have the following problem: I try to join many tile images into a big image
using BufferedImage and then storing it as PNG or JPG. Memory usage is linear -
for 4000x4000 pixel result image (16,000,000 pixel) I need 16 times more memory
than for a 1,000,000 pixel image.
Do you know a method of joining small images into a large image using a
constant memory footprint? Any hints will be appreciated.
Best,
Marcin
[Message sent by forum member 'mgryszko' (mgryszko)]
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