Hi again,

so Dmitri, you would suggest to get the current graphics cinfiguration each 
time I touch the according image, right. That was the approach I used at the 
very beginning (as i have shown in one of my code examples here). But still, I 
have the problem that the call sometimes does not react to a changing graphics 
configuration on my target system. I assume that you have no idea what to do 
about that, right.

One more thing to say: When the dialog with the volatileImage in it was moved 
to the other screen, but the graphics configuration change was not recognized, 
the CPU load increases immediately. . . -> This leads me to the conclusion, 
that the image is no more hardware accelerated and that is exactly what I want 
to avoid.

Could it be that somewhere in the background a method is called (in order to 
get the current graphics configuration) that returns immediately, no matter if 
the system was able to detect the current configuration or not, and that when 
the method returns, it returns the same configuration as the last time due to a 
cached field or something? I am just wondering, how I can solve this problem 
because the enduser would not understand, why his system slows down sometimes 
he moves the dialog to an other screen and sometimes it does not slow down . . 
. . 

Maik
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