Jim, thanks very much for your reply.

I'm swimming through these issues right now, trying to avoid instances of 
coerceData and figure out where to be using ARGB vs ARGB_PRE, and have the 
following concerns.  Any thoughts on these, or on further resources to look at, 
would be most appreciated.

Is there a preferred way to get premultiplied data from an ARGB image (I'm 
currently thinking create a new ARGB_PRE and call drawImage())?

What effect does using the different BufferedImage type have on graphics 
performance, e.g. managed vs. unmanaged images?  Any reason a PRE image can't 
be accelerated?  Any reason to prefer one to the other for drawing to the 
screen?

Again, thanks,
michael
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