Jim, thanks very much for your reply. I'm swimming through these issues right now, trying to avoid instances of coerceData and figure out where to be using ARGB vs ARGB_PRE, and have the following concerns. Any thoughts on these, or on further resources to look at, would be most appreciated.
Is there a preferred way to get premultiplied data from an ARGB image (I'm currently thinking create a new ARGB_PRE and call drawImage())? What effect does using the different BufferedImage type have on graphics performance, e.g. managed vs. unmanaged images? Any reason a PRE image can't be accelerated? Any reason to prefer one to the other for drawing to the screen? Again, thanks, michael [Message sent by forum member 'kazoobrewer' (kazoobrewer)] http://forums.java.net/jive/thread.jspa?messageID=294014 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".