One requests a specific BufferStrategy like this: [Window|Canvas].createBufferStrategy(int numBuffers, BufferCapabilities caps)
How do I make a caps object that state that ANY flip-strategy is good, but just fail if there is no flip possible? Do I have to test with all of BACKGROUND, PRIOR, COPIED and UNDEFINED? Or is UNDEFINED the "any" or "fastest" when requesting? See, if a given setup can handle all of them, but one is faster than the other, I'd like that.. Btw, will both "Accelerated" and "TrueVolatile" be true for all flip-style BufferStrategies' ImageCapabilities? Actually - I'd just like a method that gives me "the fastest, multibuffering, non-tearing graphics possible", whether or not that is volatile or accelerated or whatever. I guess one will have to make a testing-stage in the application, timing every single combination and picking the fastest. [Message sent by forum member 'stolsvik' (stolsvik)] http://forums.java.net/jive/thread.jspa?messageID=298067 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".