Dmitri Trembovetski wrote:

  That's the idea. The developer shouldn't be worrying about this stuff,
  it should work for most cases. For those cases where the user needs
  tweaking or resource management there are APIs like setAcceleratedPriority
  and the like.

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That's exactly the kind of stuff what a real programmer should be worrying
about.  And what if someone (like me or the author of this thread) run
into a case where it doesn't quite work the way we want it to?  We're
screwed because we can't get to the foundation classes to fix the
problem.

Give us the primitives and let us figure out how to use them.  You (the Java
Dev Team) are trying to do too good a job.

The first accessible layer should be the primitives (well documented) and
then you can layer higher level API's on top for accessabliity and ease
of use for less accomplished programmers.

High level API's as you've implemented in Java2D are really useful and
make the job a whole lot easier.  But there are times when you really
need the low level stuff at your finger tips so you *CAN* change stuff.

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