SwingUtilities.paintComponent does not respect transparent surfaces on components.
According to my experiments it seems it does not simply/blindly use the graphics object given as argument. Instead it seems to reuse some backbuffer for each call. So for instance, if I paint an opaque component using the method, and then an transparent (or 50% transparent) component the component from the previous call shines through. Does anyone have an explanation / solution / work around? [Message sent by forum member 'aioobe' (aioobe)] http://forums.java.net/jive/thread.jspa?messageID=329431 =========================================================================== To unsubscribe, send email to lists...@java.sun.com and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to lists...@java.sun.com and include in the body of the message "help".