SwingUtilities.paintComponent does not respect transparent surfaces on 
components.

According to my experiments it seems it does not simply/blindly use the 
graphics object given as argument. Instead it seems to reuse some backbuffer 
for each call. So for instance, if I paint an opaque component using the 
method, and then an transparent (or 50% transparent) component the component 
from the previous call shines through.

Does anyone have an explanation / solution / work around?
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