Hi, I'm trying to get straight in my head exactly which graphics rendering surfaces can get hardware accelerated in Java. There seems to be a lot of confusing/half specified information around.
Firstly let me state I'm using Java 6u12 on a Windows XP machine. I'm interested in rendering TO surfaces, not copying from, so I'm not too bothered about managed images. As far as I can tell the setup goes like this: 1) Live screen graphics, i.e. Component.getGraphics() : HW accelerated via Direct3D 2) Swing backbuffer, i.e. VolatileImages/BufferStrategies: Also HW accelerated via Direct3D 3) BufferedImages: Always software rendering via GDI If Direct3D is disabled via sun.java2d.d3d=false, then cases 1) and 2) switch back to a DirectDraw accelerated pipeline, as in Java 1.5. So my questions are: 1) Is the above information correct, and if not what do I have wrong? 2) 6u10 added native font rendering to Java. When is this enabled? Is it always used in all pipelines or just in the D3D rendering? I appreciate the attention to answer these! [Message sent by forum member 'fred34' (fred34)] http://forums.java.net/jive/thread.jspa?messageID=330515 =========================================================================== To unsubscribe, send email to lists...@java.sun.com and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to lists...@java.sun.com and include in the body of the message "help".