Sorry for this question, but I hardly searched over the Internet and didn't 
found any acceptable solution.

I simply need to crate very large in memory image from scratch and draw on it 
with Graphics2D methods.

At first I tried to create very large RenderableGraphics (JAI) with hope to use 
it as vector metafile, but it failed with OutOfMemory exception. I downloaded 
the sources of JAI and found that RenderableGraphics uses TiledImage as 
rendering surface, and there is no way to override this.
I has read about TileCache, but I didn't found any methods to make TileCache 
store tiles on disk.
I didn't found any obvious way to cache image data on disk. Is it possible,
[Message sent by forum member 'fedotawa' (fedotawa)]

http://forums.java.net/jive/thread.jspa?messageID=332568

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