Sorry for this question, but I hardly searched over the Internet and didn't found any acceptable solution.
I simply need to crate very large in memory image from scratch and draw on it with Graphics2D methods. At first I tried to create very large RenderableGraphics (JAI) with hope to use it as vector metafile, but it failed with OutOfMemory exception. I downloaded the sources of JAI and found that RenderableGraphics uses TiledImage as rendering surface, and there is no way to override this. I has read about TileCache, but I didn't found any methods to make TileCache store tiles on disk. I didn't found any obvious way to cache image data on disk. Is it possible, [Message sent by forum member 'fedotawa' (fedotawa)] http://forums.java.net/jive/thread.jspa?messageID=332568 =========================================================================== To unsubscribe, send email to lists...@java.sun.com and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to lists...@java.sun.com and include in the body of the message "help".