Jim, thanks for your reply. 

A 3D accelerated GPU can be assumed because [b]Java 3D[/b] is concerned. 
Drawing and flipping on the fly by graphics.drawImage(..) release Java 3D from 
copying its offscreen buffer in case of lightweight 3D rendering. This saves 
several ms per frame and allows to implement a kind of double offscreen buffer 
to avoid any visual artifacts with almost no extra cost.

Samples and source code how [b]Java 2D accelerates[/b] lightweight 3D rendering 
are continually updated on the following web pages:

Swing: http://interactivemesh.org/testspace/j3dmeetsswing.html
JavaFX: http://interactivemesh.org/testspace/j3dmeetsjfx.html

August
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