Jim, thanks for your reply. A 3D accelerated GPU can be assumed because [b]Java 3D[/b] is concerned. Drawing and flipping on the fly by graphics.drawImage(..) release Java 3D from copying its offscreen buffer in case of lightweight 3D rendering. This saves several ms per frame and allows to implement a kind of double offscreen buffer to avoid any visual artifacts with almost no extra cost.
Samples and source code how [b]Java 2D accelerates[/b] lightweight 3D rendering are continually updated on the following web pages: Swing: http://interactivemesh.org/testspace/j3dmeetsswing.html JavaFX: http://interactivemesh.org/testspace/j3dmeetsjfx.html August [Message sent by forum member 'interactivemesh' (interactivemesh)] http://forums.java.net/jive/thread.jspa?messageID=333344 =========================================================================== To unsubscribe, send email to lists...@java.sun.com and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to lists...@java.sun.com and include in the body of the message "help".