Yep, smth like this. Can't say much beyond this, since as soon as i
figured out the bug, i didn't use the KeyNavigatorBehavior anymore.
Long ago i wrote my own 'KeyNavigatorBehavior' which suits my needs
much better. I could only advice u to try to use
MouseNavigatorBehaivor to figure out if the only problem u have is in
KeyNavigatorBehavior, since, though haven't tested it myself, i saw
that MouseNavBeh. works perfectly fine (see David's examples from his
tutorial at http://www.sdsc.edu/~nadeau/Courses/VR99/)
Possibly this would clear smth up.
vladimir
-=V=-
>-------<=============>-------<
Join in Java community now!
http://JavaCafe.VirtualAve.net/
>-------<=============>-------<
In your previous letter u wrote:
--------------------------------
BP> IS that the bug where the first time you press a key, you get thrown off in
BP> a wild direction? (Causing the model in your sights to disappear and end up
BP> behind you somewhere?) I've expereienced this with KeyNavigatorBehavior.
BP> Also, as I move nearer or further away from a surface using
BP> KeyNavigatorBehavior, the texture jumps up and down a little. Has anyone
BP> seen this? I don't know whether its an opengl driver issue, a
BP> KeyNavigatorBehavior bug (unlikely), a Java3D bug, or something I've done
BP> wrong (I can't see what this could be, its a very simple program, just ~60
BP> quads).
BP> Cheers,
BP> Brett
BP> ===========================================================================
BP> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
BP> of the message "signoff JAVA3D-INTEREST". For general help, send email to
BP> [EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".