This sounds like a polar coordinate system would work using R, theta, and h.
X = R*cos(theta), Y = R*sin(theta) and
Z = h.
> ----------
> From: Dennis Goetz[SMTP:[EMAIL PROTECTED]]
> Reply To: Discussion list for Java 3D API
> Sent: Sunday, April 16, 2000 10:13 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] rotating viewpoint behavior?
>
> Hello,
>
> I was wondering if anyone could tell me how I would do the following:
>
> I want to have the viewpoint move around the z axis in a circle above the
> x,y plane. I would also like the viewpoint to move up and down in the z
> direction as it is rotating around the z axis. And during all this the
> view should remain pointed at the origin.
>
> Thanks,
> Dennis
>
> ==========================================================================
> =
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the
> body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".