We are right in the middle of such a project.  We have very basic skinning
using the GeometryUpdater interface.  The internal version of our OpenFLT
loader now supports Java3D Morph nodes, which we use for facial animation and
hands etc.  However, we do not have an animation playback system yet.  Current,
the users of our system are students whose assignment is to code the animation
so they learn about scene graph structure, matrices etc.

So an animation playback system is next on our list for this year.
I would be interested in any group doing this with java3D.

Yan Laporte wrote:

> I know this subject has been discussed a few times over in this list but I
> haven't been able to find a suitable clear answer.
>
> Is there a framework to work with 3D avatars or characters in Java3D?
>
> I am aware of the H-Anim and MPEG4 specs but as far as I am concerned those
> are file formats.  What I'd like to know is is there some Java3D code that
> manages 3D characters?  Of course it would be better if it was using those
> standards.
>
> I have a small toolkit for working with 3D avatars myself.. I want to find
> an established one to make my next version so I can concertrate on the AI
> and speech instead of managing the geometry.
>
> I hope something comes out of this...
>
> If no one has anything, I'd be interested to form a team so we can get done
> with it.
>
> Yan Laporte
> [EMAIL PROTECTED]
>
> Universit� de Sherbrooke
> DMI
>
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--
___________________________________________________________

Shawn Kendall               Full Sail Real World Education
Course Director             3300 University BLVD
Real Time 3D for Gaming     Winter Park FL 32792
[EMAIL PROTECTED]       http://www.fullsail.com
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