Try
 
trans.rotX(Math.PI/4.0d);
 
instead
 
Paul
-----Original Message-----
From: silvano [mailto:[EMAIL PROTECTED]]
Sent: Monday, March 26, 2001 3:08 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Class problem

Transform3D trans = new Transform3D();
 
i use this method!!
 
trans.applyRotateX(Math.PI/4.0d);
 
but exists applyRotateX in the Transform3D class??? how I use this???

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