|
Could anyone point me to a website which explains the matrix
transforms for rotations. I need to do various rotations about a point, not
necessarily the origin. At the
moment I’m computing them by hand using standard trig equations but
I’m certain there is a nice neat was of putting it all into a Matrix but
I just can’t remember how (Rusty on the old matrix maths
! J transform.setRotation(Matrix3f) { a1, a2, a3 b1, b2, b3 c1, c2, c3 } if anyonen could tell me what I have to put in those fields.. eg.. to
get a rotation about the X-axis by n degrees about the point by m(xx, yy, zz) etc etc just the whole load of them.. As I said, I currently use a load of sines
and cosines to calculate it myself.. but then I’m stuck cos I can’t
use rotX rotY rotZ because the reset the other transforms and I can’t
figure out how to use setRotation… Any explainations of how to use the
rotation matrix or pointers to web resources appreciated. Thanks Spencer Goh ~~~~~~~~~~~~~~~~~~~~~~~~ |
- Re: [JAVA3D] Rotation Matrix Mohammed Akacem
- Re: [JAVA3D] Rotation Matrix Epelman Boris
- Re: [JAVA3D] Rotation Matrix Mohammed Akacem
- Re: [JAVA3D] Rotation Matrix Epelman Boris
- Re: [JAVA3D] Rotation Matrix Mohammed Akacem
- Re: [JAVA3D] Rotation Matrix Andreas Ebbert
- Re: [JAVA3D] Rotation Matrix Thijs Maenhout
- Re: [JAVA3D] Rotation Matrix Mohammed Akacem
- Re: [JAVA3D] Rotation Matrix Hans RAKOTOMANGA
- Re: [JAVA3D] Rotation Matrix Mohammed Akacem
- Re: [JAVA3D] Rotation Matrix Spencer Goh
- Re: [JAVA3D] Rotation Matrix Kevin Williams
- Re: [JAVA3D] Rotation Matrix David Homiak
- Re: [JAVA3D] Rotation Matrix Spencer Goh
- Re: [JAVA3D] Rotation Matrix Spencer Goh
- Re: [JAVA3D] Rotation Matrix Renoir Sewjee
